Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 32.0.15.9174]
    Renderer: NVIDIA GeForce RTX 4080 Laptop GPU
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween43.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween46.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween50.dll (this message is harmless)
Loading O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\DOTween50.dll into Unity Child Domain
- Completed reload, in  0.875 seconds
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: O:\MLGPP\unsorted\Alicorn Princess Blast\APB_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on GameCore
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

desktop: 2560x1440 240Hz; virtual: 2560x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.789500 ms
Setting up 8 worker threads for Enlighten.
  Thread -> id: e8cc -> priority: 1 
  Thread -> id: 1675c -> priority: 1 
  Thread -> id: 96f8 -> priority: 1 
  Thread -> id: 174d0 -> priority: 1 
  Thread -> id: 12d40 -> priority: 1 
  Thread -> id: 57d8 -> priority: 1 
  Thread -> id: ca10 -> priority: 1 
  Thread -> id: 156f0 -> priority: 1 
