gameinfo
{
	PreCacheClasses = "weather_actor"
    titlepage = "TITLEPIC"
    titlemusic = ""
    titletime = 11
    advisorytime = 0
    pagetime = 5
    chatsound = "misc/chat2"
    finalemusic = ""
    finaleflat = "FLTGRASS"
    finalepage = "FINISHED"
    // infopage = "HELP1", "HELP2", "HELP3", "HELP4"
    quitsound = "menu/quit2"
    borderflat = "FLTCONCA"
    border = DoomBorder
    telefogheight = 0
    defkickback = 100
    skyflatname = "F_SKY1"
    translator = "xlat/doom.txt"
    defaultbloodcolor = "68 00 00"
    defaultbloodparticlecolor = "ff 00 00"
    intermissionmusic = ""
    intermissioncounter = false
    dimcolor = "ff d7 00"
    dimamount = 0.5
	bluramount = 0.5
    definventorymaxamount = 25
    defaultrespawntime = 12
    defaultdropstyle = 1
    pickupcolor = "d6 ba 45"
	DimColor = "00 00 00"
    quitmessages = "$SHDX_QUIT1"

	menufontcolor_title = "Fire"
	menufontcolor_label = "Fire"
	menufontcolor_value = "Cyan"
	menufontcolor_action = "LightBlue"
	MenuFontColor_Header = "Fire" 
	menufontcolor_highlight = "Gold"
	menufontcolor_selection = "Red"
	
    playerclasses = "SHDX_ScootalooPlayer"
	MenuBackButton = "M_BACK"
    pausesign = "M_PAUSE"
	TextScreenX = 2
	TextScreenY = 2
	GibFactor = 1
	CursorPic = "-"
	norandomplayerclass = true
	
	statscreen_single = "SHDX_StatusScreen"
	statscreen_coop = "SHDX_CoopStatusScreen"
	statscreen_dm = "SHDX_DeathmatchStatusScreen"
	
	statusbarclass = "SHDX_StatusBar"
	
	MapArrow = "mapinfo/maparrow.txt"
	
	NoMergePickupMsg = true
	
	AddEventHandlers = "SHDX_Handler", "SHDX_AbortHandler", "SHDX_ReadThisHijacker", "weather_event"
}