user bool shdx_snd_oneliners = true;		// One Liners
user bool shdx_rip = true;				// RIP Sound Obituary
server bool shdx_skipcutscenes = false;		// Skip Cutscenes
server bool shdx_showextrahitboxes = false;	// Debug - show flag/corpse hitboxes

user bool shdx_fastboot = false;				// Skip WIS Jingle and Disclaimer

user bool shdx_bosshealthbar = true;		// Show boss health bar

server bool shdx_copyrightcensor = false;	// Hide copyright censor

server bool shdx_grafnomode = false;		// Enable Graf No Mode
server bool shdx_skipvox = false;
user bool shdx_subtitles = true;			// Disable/Enable Subtitles
user bool shdx_weaponhint = true;			// Disable/Enable weapon hint

// From MekBoss' Weather Effects. These aren't exposed to menus
// as they shouldn't be needed to be changed except for
// debugging purposes...
//turns weather on if true and off if false
server bool CWE_weather = true;
//how often snow/rain/etc effect spawns, greater numbers means less often 
server int CWE_intensity = 3;
//type of a weather; it use bitflags, so only power of two would work as intended, other can cause bugs
server int CWE_weather_type = 0;
//play rain sound or no
server bool CWE_rain_sound = true;

//debug cvar, set to true to instantly play thunder sound
server noarchive bool  cwe_thunder_debug = false;