// Polyobject Sliding Door

:DDDoorSlidingOpen
	door 10
	play		doors/slideopen
	nostopcutoff
end

:DDDoorBaseOpen
	door 11
	play		doors/basedooropen
	nostopcutoff
end

:DDDoorBaseClose
	door 12
	play		doors/basedoorclose
	nostopcutoff
end

:DDPushwall
	door 13
	play		doors/pushwall
	nostopcutoff
end

[DoorNormal
	0		DDDoorBaseOpen
	1		DDDoorBaseClose
	2		DDDoorBaseOpen
	3		DDDoorBaseClose
]

// aperegon's Weather Effects
:rain_sequence
   playrepeat	rain_sound
   //attenuation normal
   //attenuation idle
   //attenuation static
   attenuation surround
end