Converting GML script: ${project_dir}\scripts\cVal\cVal.gml
Converted description /// @description /VALID LOCATION ADJUSTMENTS

Converting GML script: ${project_dir}\scripts\cLoc\cLoc.gml
Converted description /// @description This runs whenever location changes

!!! Font fEq uses a font (Equestria) not installed on this system - Font has NOT been regenerated
!!! Font fBimbo uses a font (Bimbo JVE) not installed on this system - Font has NOT been regenerated
!!! Font fOptions uses a font (Bimbo JVE) not installed on this system - Font has NOT been regenerated
!!! Font fCell uses a font (Bimbo JVE) not installed on this system - Font has NOT been regenerated
!!! Font fEqDiag uses a font (Equestria) not installed on this system - Font has NOT been regenerated
Converting GML script: ${project_dir}\objects\oCheeri\Create_0.gml
Converted description /// @description Despawn if invalid

Converting GML script: ${project_dir}\objects\oTodd\Create_0.gml
Converted description /// @description Despawn if invalid

Converting GML script: ${project_dir}\objects\oTwi\Create_0.gml
Converted description /// @description Despawn if invalid

Converting GML script: ${project_dir}\objects\oBed\Create_0.gml
Converted description /// @description Despawn if invalid

Converting GML script: ${project_dir}\objects\oButtonSpawn\Step_0.gml
Converted description /// @description TARGETS: 1-25

Converting GML script: ${project_dir}\objects\oCellButton\Create_0.gml
Converted description /// @description Creating back button

Converting GML script: ${project_dir}\objects\oCellButton\Step_0.gml
Converted description /// @description Size/pos adjustments

Converting GML script: ${project_dir}\objects\oComputer\Create_0.gml
Converted description /// @description Despawn if invalid

Converting GML script: ${project_dir}\objects\oDate\Create_0.gml
Converted description /// @description Tracking gametime

Converting GML script: ${project_dir}\objects\oDate\Alarm_0.gml
Converted description /// @description Tracking gametime

Converting GML script: ${project_dir}\objects\oDiag\Create_0.gml
Converted description /// @description Var ini

Converting GML script: ${project_dir}\objects\oDiagSpawn\Create_0.gml
Converted description /// @description Auto-making targets during school times and school days

Converting GML script: ${project_dir}\objects\oDiagSpawn\Step_0.gml
Converted description /// @description Overriding default school day code with special events

Converting GML script: ${project_dir}\objects\oFade\Create_0.gml
Converted description /// @description GROUP: Fade effects

Converting GML script: ${project_dir}\objects\oHUD\Create_0.gml
Converted description /// @description Grouping object for hud elements

Converting GML script: ${project_dir}\objects\oIni\Create_0.gml
Converted description /// @description Spell Init

Converting GML script: ${project_dir}\objects\oLocButton\Create_0.gml
Converted description /// @description Creating back button

Converting GML script: ${project_dir}\objects\oLocButton\Step_0.gml
Converted description /// @description Size/pos adjustments

Converting GML script: ${project_dir}\objects\oLocfam\Create_0.gml
Converted description /// @description Grouping objects for anything oLoc spawns/despawns

Converting GML script: ${project_dir}\objects\oOut\Create_0.gml
Converted description /// @description Grouping object for everything that disappears during diag

Converting GML script: ${project_dir}\objects\oSaves\Step_0.gml
Converted description /// @description Displaying save data

Converting GML script: ${project_dir}\objects\oSleep\Alarm_0.gml
Converted description /// @description EMPTY

Converting GML script: ${project_dir}\objects\oTITLEART\Create_0.gml
Converted description /// @description DEBUG OBJECT, FOR QUICKLY CHECKING ART SIZES

Converting GML script: ${project_dir}\objects\oTitleButtons\Step_0.gml
Converted description /// @description art updating

Converting GML script: ${project_dir}\objects\oVioletDoor\Create_0.gml
Converted description /// @description Despawn if invalid

Converting GML script: ${project_dir}\objects\oVolume\Step_0.gml
Converted description /// @description clicked

Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
Missing audiogroup for sound: 'mTwi' - setting to default audio group
Missing audiogroup for sound: 'mTitle' - setting to default audio group
Game speed set to 60
Added compatibility script 'instance/instance_create.gml'
Added compatibility script 'object/object_get_depth.gml'
Added compatibility script '__global_object_depths.gml'