Version 1.02
Thank you for downloading PataPony, a game by the Oddwarg.

To start the game, first unzip the game files to a folder that you own.

On Windows, run PataPony.exe. 

On Linux, make sure you have Java 1.6, 1.7 or 1.8 on your computer.

Method 1:
Set one of those as the default java version in your system,
then mark PataPony.sh as executable and run it.

Method 2:
Locate one of those java versions on your system, 
then open a terminal in this folder and run:
<full path to java> -Xmx512M -XX:+UseConcMarkSweepGC -jar PataPony.jar
where <full path to java> is typically something like:
/usr/lib/jvm/java-8-openjdk-amd64/bin/java

If you experience audio glitches, try increasing the audio buffer size on the configuration screen.
If some textures are missing while playing the game, enable "Force POTs" on the configuration screen.
If the game crashes, try toggling "Use VBOs" on the configuration screen.

The game may produce log files named "groan_log.txt", "groan_inst_log.txt" and "hs_err_pid####.txt".
These can be found in the game folder, e.g. next to this file. 

I may be found at:
Email:      oddvahu@alumni.ntnu.no
Website:    http://oddwarg.com

Control hints:
Use the Up and Down arrow keys to highlight an item in the main menu.
Use Enter, Space, A, S or D to select the highlighted item.

Press F4 to toggle fullscreen mode.
Press Escape or Alt-F4 to quit the game.

In-game:
A - Pon
S - Pata
D - Clop

March of Mobility:	Pata Pata Pata Pon
Aria of Attack:   	Pon  Pon  Pata Pon
Lament of Defense:	Clop Clop Pata Pon

Changelog:
1.02
-Fixed crashes on startup on newer Linux systems.
-Updated JOGL.
-Renamed binary.jar to PataPony.jar.
-Added icons to the windows.
-Fixed some minor resource leaks.
-Source code is now included.
1.01
-Added automatic Java installation and log file output for Windows.
0.96
-Added a fallback mechanism that uses Vertex Arrays and Display Lists when VBOs are unsupported.
0.95
-It is now possible to run the game on Mac OS X, In theory.
-Made the game default to using POTs only instead of showing a message when NPOTs are unsupported.
-Solved an issue with artifacts along the edges of oversized textures on some cards.
-Changed the default audio buffer size.
0.91
-Implemented a workaround for cards that do not support Non-Power-Of-Two Textures.
0.90
-Created an additional output window that displays the error stream.
-Updated to latest JOGAMP builds as of current date.
-Minor error detection/prevention tweaks.
-Minor cosmetic changes.
0.21
-Fixed an issue where the saved progress was reduced by finishing an earlier level.
0.2
-Fixed a bug where repeated loading of the 3D armature led to a displacement of the bones.
-Changed the default audio settings to reduce audio lag.
-Added an option to use change the sample rate in the settings file.
-Added a graphical configuration utility at startup.
-It is now possible to run the game on 32 bit linux, In theory.
0.15
-Fixed an issue where the game crashed on game over.
0.1
-Fixed Pinkie's animation during the ending sequence.
-Fixed a bug where you could press a button to instantly game over.
-Fixed the ending so it does not crash.

2012
