Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce RTX 4080 Laptop GPU (ID=0x27e0)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: O:\test\Pony\Build_Data\Managed\UnityEngine.dll (this message is harmless)
Loading O:\test\Pony\Build_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: O:\test\Pony\Build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading O:\test\Pony\Build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: O:\test\Pony\Build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading O:\test\Pony\Build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: O:\test\Pony\Build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading O:\test\Pony\Build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.411 seconds
Platform assembly: O:\test\Pony\Build_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: O:\test\Pony\Build_Data\Managed\System.dll (this message is harmless)
desktop: 2560x1440 240Hz; virtual: 2560x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.626100 ms
Setting up 8 worker threads for Enlighten.
  Thread -> id: f234 -> priority: 1 
  Thread -> id: 66a0 -> priority: 1 
  Thread -> id: 6aa8 -> priority: 1 
  Thread -> id: f0f8 -> priority: 1 
  Thread -> id: e284 -> priority: 1 
  Thread -> id: 6dd0 -> priority: 1 
  Thread -> id: a8f0 -> priority: 1 
  Thread -> id: c890 -> priority: 1 
