# comment

# size %n
#   n - positive integer. number of times each side is divided by 2
#   tiles per side = 1 + 2^n
size 5

# BgColor %r %g %b
bgColor 0.37 0.61 0.30

# fill %surface
#   see data\tile.txt for the list of surfaces (srf_*)
fill srf_grass

# place %prop %density %base %direction
# place some one-tile props
#   density - tiles per item
#   base - suitable surface
#   direction - All|N|NE|E|SE|S|SW|W|NW|Random
#     Random - any direction except All
place obj_htree 25 srf_grass all

# outline %inner-surface %outter-surface %edge-surface
# change every tile of %inner-surface which is connected to %outter-surface to %edge-surface

# link %surface
# change surface variant from random to one of 64 posiible variants

# stream %surface %from %to %width
# creates stream of tiles from one edge to another
# Note: if one or both edges are set as Random - they won't be the same

# shore %surface %area %direction
% fills map with %area tiles of %surface adjanced to edge in specified %direction

# island %surface %area %direction
# creates an island of %surface tiles

# insert %file_name
# insert an object from specified file

# chance %a of %b
#   ...
# end

# chose
# @10
#   //code to perform 10 times out of 60
#   done
# @20
#   //code to perform 20 times out of 60
#   done
# @30
#   //code to perform 30 times out of 60
#   done
# end

# include %script-file-name
#   execute code from specified file