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#

test={file:"data\art\test.png",type:texture}
# GUI
cursor={file:"data\art\cur.png",type:atlas,tile:{width:32,height:32}}
select={file:"data\art\selection-r.png",type:atlas,tile:{width:64,height:64}}
carma={file:"data\art\crbg.png",type:texture}
arrow={file:"data\art\scroll_arrow.png",type:texture}
vert={file:"data\art\scroll_vert.png",type:texture}
rad={file:"data\art\rad.png",type:texture}
gauge={file:"data\art\gauge.png",type:texture}
grid={file:"data\art\grid.png",type:atlas,tile:{width:64,height:64}}
GUI_icon={file:"data\art\ico\atack.png",type:atlas,tile:{width:128,height:128}}

# paper doll
# head
head={file:"data\art\doll\head.png",type:texture}
#mane
mane_1_b={file:"data\art\doll\mane\1_b.png",type:texture}
mane_1_f={file:"data\art\doll\mane\1_f.png",type:texture}

# eye's layers
e_wht={file:"data\art\doll\eye_white.png",type:atlas,tile:{width:64,height:64}}
e_irs={file:"data\art\doll\eye_iris.png",type:atlas,tile:{width:64,height:64}}
e_apl={file:"data\art\doll\eye_black.png",type:atlas,tile:{width:64,height:64}}
e_rfx={file:"data\art\doll\eye_reflex.png",type:atlas,tile:{width:64,height:64}}
e_lsx={file:"data\art\doll\eye_lashes.png",type:atlas,tile:{width:64,height:64}}}

#body
chest={file:"data\art\doll\chest.png",type:texture}
neck={file:"data\art\doll\neck.png",type:texture}
fleg={file:"data\art\doll\fleg.png",type:texture}
hleg={file:"data\art\doll\hleg.png",type:texture}


# model
m_base={file:"data\art\m_base.png",type:atlas,tile:{width:96,height:96}}
m_eyes={file:"data\art\m_eyes.png",type:atlas,tile:{width:96,height:96}}
m_mane={file:"data\art\m_mane.png",type:atlas,tile:{width:96,height:96}}
m_tail={file:"data\art\m_tail.png",type:atlas,tile:{width:96,height:96}}

c_elk={file:"data\art\elk.png",type:atlas,tile:{width:96,height:96}}

# tileset
grass={file:"data\art\srf\grass.png",type:atlas,tile:{width:64,height:64}}
forest={file:"data\art\srf\forest.png",type:atlas,tile:{width:64,height:64}}
waste={file:"data\art\srf\waste.png",type:atlas,tile:{width:64,height:64}}
wedge={file:"data\art\srf\wedge.png",type:atlas,tile:{width:64,height:64}}

# map objects
htree={file:"data\art\obj\htree.png",type:atlas,tile:{width:64,height:256}}

# location cards
loc_forest={file:"data\art\loc_card\forest.png",type:texture}