07.09.2017
- added stacked pause engine. Use utils.pauseGame() and utils.unpauseGame();
- added works.noneCalcCost(ministry, location, targetSpec), works.noneRequiments(ministry, location, targetSpec) for menu works listings. works.massRequiments(ids, ministry, location, targetSpec) with zero-length ids is now deprecated and no longer using.

03.09.2017
- added utils.getTaskById(id) (returns first world task object with that id);
- tasks in content.worklists.perSpec (checking by task.id, task.targetSpec, task.ministry, task.location) and content.worklists.withSpec (same, but task.workers[0] instead of task.targetSpec) may have onlyOne:true;
- work.w_healing and work_w_hire now have onlyOne:true;
- strings from work management window put lang.js;
- some code from worldCreation removed to gameCreation;
- work.whenStoppedPerSpec now calls with attributes task and spec;
- player cannot remove alien specialists from task from now.

27.12.2017
- utils.getActual%statname% now uses spec.shadow.%statName%Mult;
- calcCost and noneCalcCost in tasks may return 'mainText' field which replaces original text;
- added utils.fireSpec(spec, affect).