Invert Camera
invertCameraY = NONE
Invert Flight
invertFlightY = NONE
Camera Sensitivity
cameraSensitivity = 0.5
Flight Sensitivity
flightSensitivity = 0.5
Axis Dead Zone
deadZone = 0.0
Camera Left
cameraLeft = 37:-1:-1:-1
Camera Right
cameraRight = 39:-1:-1:-1
Camera Up
cameraUp = 38:-1:-1:-1
Camera Down
cameraDown = 40:-1:-1:-1
Camera X Axis
cameraX = 0:4
Camera Y Axis
cameraY = 1:5
Free Look(Flying)
cameraMode = 17:-1:15:-1
Look Ahead(Ground)
cameraBehind = 17:-1:15:-1
Free Look Smoothing
freeLookSmoothing = true
Camera Zoom In
cameraZoomIn = -1:-1:7:-1
Camera Zoom Out
cameraZoomOut = -1:-1:5:-1
Camera Zoom Axis
cameraZoom = 2:-1
Camera Zoom Reset
cameraZoomReset = -1:2:-1:-1
Default Zoom Distance
defaultZoom = 0.66
Invert Camera Zoom
invertCameraZoom = false
Slider Zoom
sliderZoom = false
Move Left
moveLeft = 65:-1:-1:-1
Move Right
moveRight = 68:-1:-1:-1
Move Forward
moveUp = 87:-1:-1:-1
Move Backwards
moveDown = 83:-1:-1:-1
Movement X Axis
moveX = -1:0
Movement Y Axis
moveY = -1:1
Hold To Trot
walk = 16:-1:-1:-1
Roll Left
rollLeft = 81:-1:3:-1
Roll Right
rollRight = 69:-1:2:-1
Roll Left Axis
roll = -1:-1
Roll Right Axis
reverseRoll = -1:-1
Jump
jump = 32:-1:18:-1
Flap
flap = 32:-1:18:-1
Retract Wings
unflap = 16:-1:4:-1
Punch/Kick
attack = -1:1:1:-1
Dodge/Dash
dodge = -1:3:0:-1
Pause Menu
pause = -1:-1:14:-1
Documents
documents = 78:-1:12:-1
Map
map = 77:-1:13:-1
Load Last Save
reload = -1:-1:-1:-1
Menu Buttons
menuButtonMode = ATTACK_DODGE
Swap Menu Buttons
swapMenuButtons = true
X/Y Axis Menu Movement
axisMenuMovement = true
Rumbler intensities
rumblers = [1.0, 1.0]
