# This file specifies the controller component orders for Windows.
# The first number under 'buttons' is the image index (in the 
# buttons sprite) for the first button, the second number is for
# the second button, and so forth. The same logic applies to 
# axes and pov hats (d-pads).
buttons
0
1
2
3
4
5
6
7
8
9
10
axes
1
0
4
3
2
povHats
0
