# This file specifies the controller component orders for Windows.
# The first number under 'buttons' is the image index (in the 
# buttons sprite) for the first button, the second number is for
# the second button, and so forth. The same logic applies to 
# axes and pov hats (d-pads).
buttons
1
2
0
3
4
5
14
15
10
11
axes
1
0
3
2
6
povHats
0