The volume of the in-game music.
musicVolume = 1.0
Whether to use OpenAL or JavaSound. OpenAL is more efficient, but JavaSound is more compatible.
Values: JavaSound, OpenAL
mode = OpenAL
JavaSound buffer size in KB. A small value yields less latency but higher risk of audio glitches. Does not affect OpenAL!
audioBuffer = 6
sampleRate = 22050
