mapDataName = castle2
blobX = 10
blobY = 978
regions = 2
~
orientation = STANDARD
mapX0 = 0
mapY0 = 0
worldX0 = 5330.120739693755
worldY0 = -8267.721106589379
worldZ0 = -9183.30859375
mapX1 = 439
mapY1 = 1024
worldX1 = 19047.05800795127
worldY1 = 23722.34747033439
worldZ1 = 1963.0580079512686
logicParams = beachBunkerInside || beachBunker_0001 || wineCellarClimb || wineCellarTunnel || cellarE || scenarioSpawner_0005
priority = 0.5
~
orientation = NEG_Y
mapX0 = 421
mapY0 = 0
worldX0 = 5458.120739693755
worldY0 = -8139.721106589379
worldZ0 = -7119.6259765625
mapX1 = 1024
mapY1 = 1024
worldX1 = 10583.937372029093
worldY1 = -4282.4542236328125
worldZ1 = 1580.190197431438
logicParams = beachBunkerInside || beachBunker_0001 || wineCellarClimb || scenarioSpawner_0005
priority = 0.5
