mapDataName = castle2
blobX = 780
blobY = 100
regions = 1
~
mapX0 = 261
mapY0 = 243
worldX0 = -16384.0
worldY0 = -16384.0
mapX1 = 918
mapY1 = 909
worldX1 = 49152.0
worldY1 = 49152.0
logicClass = mechanics.books.maps.SurfaceMapRegionLogic
logicParams = radioRaceNode_0000 || backsideRaceNode_0000 || cliffRaceNode_0000
priority = 0