mapDataName = castle2
blobX = 30
blobY = 328
regions = 4
~
orientation = NEG_X
mapX0 = 0
mapY0 = 410
worldX0 = 6371.783358605039
worldY0 = 32181.21064844785
worldZ0 = 2391.7821184801064
mapX1 = 1024
mapY1 = 1023
worldX1 = 8598.7001953125
worldY1 = 39480.460980868935
worldZ1 = 6759.5963784803935
logicParams = gravChamberNode_0001
priority = 0.5
~
orientation = STANDARD
mapX0 = 512
mapY0 = 0
worldX0 = 6371.783358605039
worldY0 = 37256.790760454656
worldZ0 = 4453
mapX1 = 1024
mapY1 = 256
worldX1 = 8598.7001953125
worldY1 = 39480.460980868935
worldZ1 = 5321
logicParams = gravChamberNode_0001
priority = 0.5
~
orientation = STANDARD
mapX0 = 512
mapY0 = 256
worldX0 = 6371.783358605039
worldY0 = 37256.790760454656
worldZ0 = 3785
mapX1 = 1024
mapY1 = 512
worldX1 = 8598.7001953125
worldY1 = 39480.460980868935
worldZ1 = 4453
logicParams = gravChamberNode_0001
priority = 0.5
~
orientation = STANDARD
mapX0 = 512
mapY0 = 512
worldX0 = 6371.783358605039
worldY0 = 37256.790760454656
worldZ0 = 3017
mapX1 = 1024
mapY1 = 768
worldX1 = 8598.7001953125
worldY1 = 39480.460980868935
worldZ1 = 3785
logicParams = gravChamberNode_0001
priority = 0.5