mapDataName = castle2
blobX = 380
blobY = 795
regions = 4
~
orientation = STANDARD
mapX0 = 0
mapY0 = 0
worldX0 = -7516.042189000438
worldY0 = 23641.8203125
worldZ0 = -1361.4388037978422
mapX1 = 1024
mapY1 = 498
worldX1 = 17433.179883504574
worldY1 = 35765.4707351819
worldZ1 = 3785.8196018423296
logicParams = melCaveStartNode_0000 || melCaveNode_0000 || melCaveEndNode_0000 || weaponsFactoryNode_0000 || foundryElevatorNode_0000 || foundryCave3 || foundryExhaustTunnel || foundryExitDoorRoom || foundryCave2 || foundryCave1 || gunlegsSpawner
priority = 0.5
~
orientation = NEG_Y
mapX0 = 682
mapY0 = 252
worldX0 = 9126.450942993164
worldY0 = 25578.11328125
worldZ0 = -616.3364868164062
mapX1 = 1023
mapY1 = 506
worldX1 = 12037.5035098586
worldY1 = 27303.298828125
worldZ1 = 1553.029182434082
logicParams = melCaveNode_0000
priority = 0.5
~
orientation = NEG_Y
mapX0 = 433
mapY0 = 114
worldX0 = 3276.219908566249
worldY0 = 32026.630859375
worldZ0 = -1169.542724609375
mapX1 = 566
mapY1 = 285
worldX1 = 5115.854921012538
worldY1 = 32683.30078125
worldZ1 = 1187.716552734375
logicParams = foundryElevatorNode_0000
priority = 0.5
~
orientation = NEG_Y
mapX0 = 1
mapY0 = 530
worldX0 = -2671.0027814928108
worldY0 = 31946.871369947527
worldZ0 = 533.7956760610798
mapX1 = 283
mapY1 = 871
worldX1 = -35.967014891248255
worldY1 = 35697.4707351819
worldZ1 = 3717.8196018423296
logicParams = foundryExhaustTunnel
priority = 0.5
