mapDataName = castle2
blobX = 334
blobY = 930
regions = 5
~
orientation = STANDARD
mapX0 = 0
mapY0 = 256
worldX0 = -5200.535125732422
worldY0 = 15531.468704223633
worldZ0 = 2008.0860595703125
mapX1 = 404
mapY1 = 768
worldX1 = -1150.8491992902213
worldY1 = 20661.3359375
worldZ1 = 3098.254638671875
logicParams = mushNode_0000
priority = 0.5
~
orientation = STANDARD
mapX0 = 256
mapY0 = 0
worldX0 = -3084.249223704284
worldY0 = 17645.151269715414
worldZ0 = 2835
mapX1 = 582
mapY1 = 512
worldX1 = -1094.6136646222526
worldY1 = 20764.618791080535
worldZ1 = 3421.4670840658287
logicParams = wormholeCave
priority = 0.5
~
orientation = STANDARD
mapX0 = 358
mapY0 = 0
worldX0 = -3084.249223704284
worldY0 = 17645.151269715414
worldZ0 = 2373.466961995516
mapX1 = 684
mapY1 = 512
worldX1 = -1094.6136646222526
worldY1 = 20764.618791080535
worldZ1 = 2835
logicParams = wormholeCave
priority = 0.5
~
orientation = STANDARD
mapX0 = 583
mapY0 = 10
worldX0 = -3450.687462371785
worldY0 = 20052.589005924285
worldZ0 = 1166.7227783203125
mapX1 = 843
mapY1 = 693
worldX1 = -1608.12255859375
worldY1 = 24889.55078125
worldZ1 = 3376.082275390625
logicParams = shockNode_0000
priority = 0.5
~
orientation = Y
mapX0 = 502
mapY0 = 711
worldX0 = -5598.845314980316
worldY0 = 18367.933967590332
worldZ0 = 2032.8810265622428
mapX1 = 1014
mapY1 = 1014
worldX1 = -1771.4932811171034
worldY1 = 24515.66273557384
worldZ1 = 4296.038302579023
logicParams = beamChamber2 || beamChamber || exoticMidVertex_0000
priority = 0.5
